angaza

Angaza Elimu

Angaza Elimu

STEM

Mathematics

Languages

Angaza Elimu(Kalamu) is an AI powered adaptive and interactive eLearning platform delivering personalised learning experience to learners and amplifying their engagement with teachers.
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Last updated: January 14, 2026

Overview

Learning objectives

Angaza Elimu-Kalamu adaptive and interactive e-learning platform is built to provide learners with a personalized learning experience and amplified engagement with their teachers with the goal of accelerating foundational literacy and numeracy outcom

Evidence of impact

STRONG

Cost structure

SUBSCRIPTION

Widely adopted in 1 countries

1 languages

Target audience: Educators and teachers, Students, Institutional or administrative staff, Parents or guardians

Category: Assessment tool, Learning activities, Learning content, Tool for teachers

Grade: Early Childhood, Primary

Limited offline functionality

literacy
Angaza Elimu
Angaza Elimu
Angaza Elimu
Angaza Elimu
Angaza Elimu

The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

  • Privacy Policy icon
    Privacy PolicyOpen info in a new page
  • Terms of Service icon
    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product does not share data with third parties icon
    Product does not share data with third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has been trained using product datasets icon
    AI has been trained using product datasets

Information security

  • Cybersecurity program in place icon
    Cybersecurity program in place
  • Technical best practices in place icon
    Technical best practices in place
  • Threat detection in place icon
    Threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • No third party assessments conducted icon
    No third party assessments conducted

Safeguards

  • Product allows interactions between users and users can create content icon
    Product allows interactions between users and users can create content
  • Product uses AI to generate content icon
    Product uses AI to generate content
  • Product has AI guardrails in place icon
    Product has AI guardrails in place
  • Accuracy of machine-generated content is checked icon
    Accuracy of machine-generated content is checked
Theory

Angaza Elimu applies evidence-based learning theories through its AI-powered Kalamu platform, combining adaptive, personalized learning with teacher engagement. Rooted in constructivist, behaviorist, and social learning principles, it tailors content to individual needs, supports collaboration, and provides instant feedback. The approach emphasizes equity, curriculum alignment, and continuous improvement based on data and user feedback.

Strong evidence of impact

Impact 3/3

Angaza Elimu shows a proven positive impact, backed by at least one experimental study that shows a statistically significant positive impact on the intended learning outcomes.

Different levels of research evidence indicate the reliability of the proof of positive impact. The tools featured in the Learning Cabinet range from:

  • Strong: Backed by at least one experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Moderate: Backed by at least one quasi-experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Promising: Supported by correlational or pilot research that indicates positive or promising results on the intended outcomes.

Evidence
External Evidence
Case Studies

Angaza Elimu's Kalamu e-learning tool boosts student engagement and performance, with 82k+ active Grade 1–3 users averaging 35 mins daily and showing a 32% academic improvement, especially in Math and English.

Engagement
Icon representing engagement statistics

Recommended use

Early Childhood, Primary

Angaza Elimu Kalamu e-learning is integrated in the classroom timetable where each class is expected to use the tool at least twice a week for every subject. Each lesson slot is 35 minutes. The tool is designed for individual use.

Angaza Elimu Kalamu e-learning is integrated in the classroom timetable where each class is expected to use the tool at least twice a week for every subject. Each lesson slot is 35 minutes. The tool is designed for individual use.

Icon representing engagement statistics

Target audience

Students, Teachers
Limited
reach
80%
User growth rate
1
Countries

Learning Objectives

Angaza Elimu-Kalamu adaptive and interactive e-learning platform is built to provide learners with a personalized learning experience and amplified engagement with their teachers with the goal of accelerating foundational literacy and numeracy outcom

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Curriculum

  • National curriculum
  • Global curricular frameworks

Information about curriculum

Angaza Elimu currently delivers the Kenya Competency based curriculum(CBC). All materials and resources on the platform are aligned to the curriculum designs issued by the government of Kenya.

Pedagogical design

We have implemented the science of teaching in line with evidence-based principles on how children learn foundational literacy and numeracy. Our major science of teaching thematic areas include: structured pedagogy, assessment-informed instruction and remediation.

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Additional Details
Flexibility
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product includes problem-solving activities
Collaboration
Learner-to-learner interaction
Learner-to-instructor interaction
Instructor-parents/caregivers interaction

User Experience

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User interface
Our product development is evidence led and we rely heavily on the evidence we generate from our users to adapt and iterate the product as per their needs, behaviour and interests trends.
Open Product Screenshots
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Data-driven product development
We have a replicable process of generating and applying evidence. This includes: - Applying the global evidence base. we consider and adapt the best of what others have proven to “work”. - Generating our own evidence. Balance speed, cost and rigour to generate “just enough” evidence on our idea. - Making sense of the evidence. Analyse the data we’ve generated, and think about how it validates and affects your idea. - Iterate the idea. Based on the evidence we’ve generated, the global evidence base, and hunches from the team, iterate the idea. - Keep learning and adapting. Probe where the idea still has critical beliefs we need to validate, and generate a backlog of ongoing experimentation and learning.
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Geographic focus
The start focus country was Kenya but we have now adapted the product to serve other East African countries. The product can easily be adopted across SSA countries.
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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Editorial Oversight: Editorial teams oversee content development and accuracy.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product requires supervision or specific skills
This product is primarily designed for classroom setting
The product automatizes communication processes.

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebook
  • Designed for low-cost devices
    Yes
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device)
  • Offline availability
    Limited offline functionality
  • Integration with 3rd party
    Education/Learning Data tools, Single Sign-On or other secure login tools, User data/metrics platforms, LMS platforms

Support

  • Training materials
    Video tutorials, User manuals, Webinars, Online courses, Community forum, Live training
  • Training material languages
    English
  • Training material target users
    Educators and teachers, Students, Institutional or administrative staff, Parents or guardians
  • Technical support

    Image for Technical support 1
    Email Support

    Image for Technical support 3
    Chatbot Support

    Image for Technical support 5
    Live Chat Support

    Image for Technical support 7
    Phone/Call Support

    Image for Technical support 9
    Community Forums/Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
  • Visual / audiovisual content can be customized
    Yes
  • Content can be customized
    Yes
  • Current languages
    English
  • Possibility to translate the product to new language
    Yes
  • Licensing information
    • The software is open source
  • Is the product a Digital Public Good (DPG)
    No

Data import/export

  • Export data capability
    CSV, JSON
  • Exportable data types
    User data, Product usage data, User performance and progress, Assessment results, Usage statistics, Course content, Communication logs
  • Import data capability
    User data, Educational content
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
  • Business to Business (B2B)
Pricing model icon
Pricing model
  • Subscription
Pricing tiers icon
Pricing tiers
  • National
  • Per student
  • School based
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Starting price

1 USD/year

    Ask for details
    Email icon

    Pricing Strategy

    The pricing is structured as follows: - Individual parents(B2C): there is a subscription package detailed as daily($0.1), weekly($0.4) and monthly($1.5) - Schools(B2B): an annual subscription rate of $10 per learner - Corporates, development partners and NGOs: there is the base annual subscription rate of $15per learner and consultancy/project management fee depending on the depth of the project or partnership

    Organisation and Operations

    Organization Details

    Developed in
    Kenya
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2017)
    Number of employees
    10-25
    Developed in
    Kenya
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2017)
    Number of employees
    10-25
    Developed in
    Kenya
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2017)
    Number of employees
    10-25
    Convocation hat icon

    Experience with large projects

    • Open link iconNationwide government projects
    • Open link iconRegional or state government projects
    • Open link iconLocal government projects
    • Open link iconPartnership models with national institutions

    Large implementation example

    We rolled out the service to 243 GIGA schools in Kenya. We will be onboarding an extra 300 schools on the same program.

    Accessibility of Design

    Users with disability have been taken into account in the design of the product.
    Success iconAngaza Elimu fulfils the WCAG 2.1 level AA requirements
    Tool tested with:
    successAutomatic tools

    Equity of access & Gender

    Accordion toggle
    Product usage between genders
    Currently we are having about 47% of the users been female and 53% male. Across almost all schools, boys had higher levels of engagement and adoption of AE and outperformed girls. We have implemented Gendered interventions to ensure equal access and utilization of digital education solutions is essential.

    Get in touch with the organization

    Diagram explaining the EdTech for Good Framework

    Expert Review of Angaza Elimu

    Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

    EdTech for Good Framework

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