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Lingokids

Lingokids

Writing

Reading

STEM

Mathematics

21st century skills

Languages

Lingokids is the Playlearning™ app designed to help kids aged 2-8 build skills across math, literacy, languages, and SEL through over 1,700 interactive lessons, games, and videos in a safe and engaging environment.
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Last updated: March 25, 2025

Overview

Learning objectives

Helping children thrive in a modern world by equipping them with academic and life skills through engaging learning activities.

Evidence of impact

STRONG

Cost structure

SUBSCRIPTION

Widely adopted in 15 countries

1 languages

Target audience: Students, Parents or guardians

Early Childhood Education

Works offline but connectivity for updates required

Smartphone, Tablet

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Lingokids
Lingokids

The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

  • Privacy Policy icon
    Privacy PolicyOpen info in a new page
  • Terms of Service icon
    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product does not share data with third parties icon
    Product does not share data with third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets

Information security

  • Cybersecurity program in place icon
    Cybersecurity program in place
  • Technical best practices in place icon
    Technical best practices in place
  • Threat detection in place icon
    Threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • No third party assessments conducted icon
    No third party assessments conducted

Safeguards

  • Product allows interactions between users and users can create content icon
    Product allows interactions between users and users can create content
  • Product does not use AI to generate content icon
    Product does not use AI to generate content
Theory

Lingokids combines play-based and experiential learning theories to engage young learners in language acquisition. Its design emphasizes interactive activities aligning with language objectives, with impact tracked via a logic model that assesses cognitive and social outcomes.

Strong evidence of impact

Impact 3/3

Lingokids shows a proven positive impact, backed by at least one experimental study that shows a statistically significant positive impact on the intended learning outcomes.

Different levels of research evidence indicate the reliability of the proof of positive impact. The solutions featured in the Learning Cabinet range from:

  • Strong: Backed by at least one experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Moderate: Backed by at least one quasi-experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Promising: Supported by correlational or pilot research that indicates positive or promising results on the intended outcomes.

Evidence
External Evidence
Pre-Post StudyOpen
Open link icon

UC Davis Study: Children using Lingokids showed a 14% improvement in vocabulary compared to peers who did not use the app.

Internal Evidence
Data-Driven InsightsOpen
Open link icon

Parent Survey: Lingokids receives positive feedback, with parents noting skill improvements and engagement. Nearly 75% agree their child's tech use helps them focus on work or personal tasks.

Engagement
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Recommended use

Early Childhood Education

Lingokids is designed for individual use (15-20 min/session, 3 days/week) and has shown cognitive and skill improvements. It can also be used collaboratively with parents through Playtogether games and guided activities.

Lingokids is designed for individual use (15-20 min/session, 3 days/week) and has shown cognitive and skill improvements. It can also be used collaboratively with parents through Playtogether games and guided activities.

Icon representing engagement statistics

Target audience

Students
Wide
reach
54%
User growth rate
15
Countries

Learning Objectives

Helping children thrive in a modern world by equipping them with academic and life skills through engaging learning activities.

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Curriculum

  • National curriculum
  • Global curricular frameworks
  • Adaptable to different curriculums

Information about curriculum

Lingokids follows a skills-based curriculum aligned with global educational standards, integrating gamification and thematic storytelling to make learning engaging and interactive.

Pedagogical design

Lingokids is designed with a strong foundation in educational theories such as constructivism, socio-cultural theory, and gamification. Constructivism emphasizes active learning, allowing children to build knowledge through engaging interactions within the app. Socio-cultural theory highlights collaborative and contextual learning, which is supported by our Playtogether games and guided parent-child interactions. Additionally, gamification principles ensure that learning remains fun, motivating, and goal-oriented, fostering a positive emotional connection to the educational process.

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Additional Details
Flexibility
The product allows learner agency (e.g. it provides flexibility for the learner or teacher to make choices, take actions, or influence their learning outcomes and experiences).
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product allows content creation
The product includes problem-solving activities
Collaboration
Learner-to-learner interaction
Learner-to-instructor interaction
Instructor-parents/caregivers interaction
Learner-parents interaction

User Experience

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User interface
Yes. Interface is design for kids and they can easily navigate and play on their own. For example, we have reduced the number of feeds in order to offer clarity about the activities and increase the play ratio vs. scroll; we have also included recommendations in videos, and we have improved the covers of the activities, providing more info about what the activity is about by using images of the activity itself.
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Data-driven product development
We measure the impact of every feature, including ALL new activities. All major initiatives normally undergo user testing and user research beforehand. As an example - we have run 50 A/B tests in the last 6 months and created almost 5000 charts analyzing our data
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Geographic focus
No, but we do adapt the product to our two major user groups (native / non-native) An example of how we do this is to personalise the videos shown depending on their language level - as well as organize content by language level
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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Editorial Oversight: Editorial teams oversee content development and accuracy.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product requires supervision or specific skills
This product is primarily designed for classroom setting
The product includes communications capabilities.

Infrastructure

  • Device compatibility
    Smartphone, Tablet
  • Designed for low-cost devices
    No
  • Environment
    Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
  • Offline availability
    Works offline but connectivity for updates required
  • Integration with 3rd party
    -

Support

  • Training materials
    Video tutorials, Interactive guides
  • Training material languages
    English
  • Training material target users
    Students, Parents or guardians
  • Technical support

    Image for Technical support 1
    Email Support

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    Chatbot Support

    Image for Technical support 5
    Community Support

Local Adaptability

  • Curriculum / educational content can be customized
    No
  • Visual / audiovisual content can be customized
    No
  • Content can be customized
    Yes
  • Current languages
    English
  • Possibility to translate the product to new language
    No
  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
  • Exportable data types
    User data, Product usage data, User performance and progress, Assessment results, Usage statistics
  • Import data capability
  • Automation
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
  • Business to Business (B2B)
Pricing model icon
Pricing model
  • Freemium/Premium
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Pricing tiers
    Convocation hat icon

    Starting price

    14 USD/year

    • Flexible pricing available
    Ask for details
    Email icon

    Pricing Strategy

    There is a free option where there are some limitations in the content. Then there is a premium option where users can access all, unlimited.

    Adjustable Pricing Options

    Price can vary depending on country.

    Organisation and Operations

    Organization Details

    Developed in
    United States
    Type of organization
    Stage of organization
    Growth Phase
    (since 2016)
    Number of employees
    100-500
    Developed in
    United States
    Type of organization
    Stage of organization
    Growth Phase
    (since 2016)
    Number of employees
    100-500
    Developed in
    United States
    Type of organization
    Stage of organization
    Growth Phase
    (since 2016)
    Number of employees
    100-500
    Convocation hat icon

    Experience with large projects

      Large implementation example

      Accessibility of Design

      Users with disability have been taken into account in the design of the product.
      Success iconLingokids does not fulfil the WCAG 2.1 level AA requirements
      Tool tested with:
      successPerson with disability

      Equity of access & Gender

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      Product usage between genders
      We do not ask the gender of the child so we do not have the data to make this judgement.

      Get in touch with the organization

      Diagram explaining the EdTech for Good Framework

      Expert Review of Lingokids

      Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

      EdTech for Good Framework

      Certifications and awards

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