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Mindspark

Mindspark

Mathematics

STEM

Reading

Writing

21st century skills

Transforming South African Education Through Personalized, Adaptive Learning in Mathematics and English, Empowering Children to Understand and Thrive.
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Last updated: July 3, 2025

Overview

Learning objectives

To create a world where children everywhere are learning with understanding

Evidence of impact

STRONG

Cost structure

SUBSCRIPTION

Widely adopted in 12 countries

5 languages

Target audience: Educators and teachers, Students, Institutional or administrative staff

Primary Education, Lower Secondary Education

Limited offline functionality

Smartphone, Tablet, Desktop/Laptop, Chromebook

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Mindspark
Mindspark
Mindspark
Mindspark
Mindspark
Mindspark

The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

  • Privacy Policy icon
    Privacy PolicyOpen info in a new page
  • Terms of Service icon
    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product does not share data with third parties icon
    Product does not share data with third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets

Information security

  • No cybersecurity program in place icon
    No cybersecurity program in place
  • No technical best practices in place icon
    No technical best practices in place
  • No threat detection in place icon
    No threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • No third party assessments conducted icon
    No third party assessments conducted

Safeguards

  • Product does not allow interactions between users and users cannot create content icon
    Product does not allow interactions between users and users cannot create content
  • Product uses AI to generate content icon
    Product uses AI to generate content
  • No AI guardrails in place icon
    No AI guardrails in place
  • Accuracy of machine-generated content is checked icon
    Accuracy of machine-generated content is checked
Theory

Ei-Mindspark aims to revolutionize education, supporting personalized learning with screening, real-life examples, feedback, and enrichment activities. Ei Mindspark Coach offers real-time support to teachers and students. Evaluations show notable gains for low-achieving students (0.37 SD in Math, 0.23 SD in Language) and a projected lifetime income increase of 5-15%, promoting socio-economic mobility and sustainable futures.

Strong evidence of impact

Impact 3/3

Mindspark shows a proven positive impact, backed by at least one experimental study that shows a statistically significant positive impact on the intended learning outcomes.

Different levels of research evidence indicate the reliability of the proof of positive impact. The solutions featured in the Learning Cabinet range from:

  • Strong: Backed by at least one experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Moderate: Backed by at least one quasi-experimental study that shows a statistically significant positive impact on the intended outcomes.
  • Promising: Supported by correlational or pilot research that indicates positive or promising results on the intended outcomes.

Evidence
External Evidence
Randomized Control Trials

An IDinsight study found Mindspark increased Math scores by 0.19–0.20 SDs over one year, with robust matching methods. Gains were significant and notably helped lower-achieving students​.

Engagement
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Recommended use

Primary Education, Lower Secondary Education

Each learner is require to use the software between 90-120minutes per week in classroom during the academic year.

Each learner is require to use the software between 90-120minutes per week in classroom during the academic year.

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Target audience

School administrators, Students, Teachers
Moderate
reach
10%
User growth rate
12
Countries

Learning Objectives

To create a world where children everywhere are learning with understanding

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Curriculum

  • Global curricular frameworks
  • Adaptable to different curriculums

Information about curriculum

EI Mindspark's curriculum is carefully crafted to align with all international curriculums and standards standards while prioritizing adaptability to local contexts. It focuses on building foundational skills in mathematics, progressing from basic to advanced topics, ensuring a gradual and structured learning path for students. The curriculum is highly adaptive, adjusting in real-time based on a learner's specific needs and pace. This enables personalized learning experiences, allowing students to receive the appropriate level of challenge or support as they move through different topics. Furthermore, Mindspark leverages data-driven insights to identify common learning gaps and misconceptions, allowing for targeted interventions and focused practice. Its curriculum design encourages conceptual understanding over rote memorization, using a blend of visual aids, engaging activities, and contextually relevant examples to deepen student comprehension.

Pedagogical design

Mindspark's pedagogy, based on constructivist and cognitive theories, uses adaptive AI to match tasks to a student’s Zone of Proximal Development (ZPD), promoting growth through slightly challenging exercises. Inspired by Bloom’s Mastery Learning, it ensures concept mastery before advancement. Regular assessments provide feedback, aligning with Hattie’s feedback research, while collaborative tasks build social skills, reflecting Bandura’s Social Learning Theory. Gamified elements enhance motivation, making learning engaging and effective.

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Additional Details
Flexibility
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product includes problem-solving activities
Collaboration
Learner-to-instructor interaction
Instructor-parents/caregivers interaction

User Experience

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User interface
Example 1: Simplified Navigation Initial Issue: Users, especially younger students, found it difficult to navigate through multiple layers of menus to access their lessons. Improvement: Introduced a simplified dashboard with clear, large icons for each subject and a prominent search bar to quickly find specific lessons or activities. Example 2: Adaptive Interface for Different Age Groups Initial Issue: A single interface design was not equally intuitive for all age groups. Improvement: Developed age-specific UI variations, such as larger text and more visual cues for younger students, while older students received a more detailed and content-rich interface. Example 3: Enhanced Progress Tracking Initial Issue: Teachers and parents found it challenging to track student progress and performance. Improvement: Implemented detailed progress dashboards that visually represent student achievements, learning paths, and areas needing improvement. These dashboards use graphs and color-coded indicators for clarity. Example 4: Interactive Help and Support Initial Issue: Users had difficulties accessing help when they encountered problems. Improvement: Integrated an interactive help system with FAQs, video tutorials, and a chatbot to provide instant assistance. This system is easily accessible from any page within the platform. Example 5: Mobile Optimization Initial Issue: The platform was not fully optimized for mobile devices, limiting usability for students using tablets or smartphones. Improvement: Redesigned the UI to be responsive, ensuring a seamless experience across desktops, tablets, and smartphones. This included touch-friendly controls and simplified layouts for smaller screens.
Open Product Screenshots
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Data-driven product development
Interactive Storybooks Initial Issue: Young learners had difficulty reading storybooks on the platform. Improvement: Introduced voice overs for all storybooks, where a narrator reads the text aloud as the words are highlighted. This helps children follow along and develop reading skills. Instructional Guidance Initial Issue: Young students struggled to understand written instructions for activities and games. Improvement: Added voice overs that read the instructions aloud, ensuring students know what to do even if they cannot read the text. This includes interactive prompts that guide them through the steps of an actual story Vocabulary Building Initial Issue: Difficulty in learning new words and their pronunciations. Improvement: Implemented voice overs for vocabulary exercises where words are pronounced aloud, and sentences are read to show context. This helps students learn correct pronunciation and usage. Math Problems Initial Issue: Young learners found it challenging to understand written math problems. Improvement: Added voice overs for math problems and solutions, helping students comprehend the questions and how to approach solving them.
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Geographic focus
India, The Middle East, Africa
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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Editorial Oversight: Editorial teams oversee content development and accuracy.
Licensing and Accreditation: Use of licensed and accredited content sources.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product is primarily designed for classroom setting
The product makes communication faster for educators / instructors /learners / admins.

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebook
  • Designed for low-cost devices
    No
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device), Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
  • Offline availability
    Limited offline functionality
  • Integration with 3rd party
    Education/Learning Data tools, Single Sign-On or other secure login tools, User data/metrics platforms, LMS platforms

Support

  • Training materials
    Video tutorials, User manuals, Interactive guides, Webinars, Live training
  • Training material languages
    English, Hindi, Marathi, Tamil,
  • Training material target users
    Educators and teachers, Students, Institutional or administrative staff
  • Technical support

    Image for Technical support 1
    Email Support

    Image for Technical support 3
    Live Chat Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
  • Visual / audiovisual content can be customized
    Yes
  • Content can be customized
    Yes
  • Current languages
    Bengali, English, Hindi, Marathi, Tamil
  • Possibility to translate the product to new language
    Yes
  • Current writing systems
    Indic Scripts
  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
    CSV, JSON, API
  • Exportable data types
    User data, Product usage data, User performance and progress, Assessment results, Usage statistics
  • Import data capability
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
  • Business to Business (B2B)
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Pricing model
  • Freemium/Premium
Pricing tiers icon
Pricing tiers
  • District based
  • National
  • Per student
  • School based
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Starting price

24 USD/year

    Ask for details
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    Pricing Strategy

    Billed per annum per user.

    Organisation and Operations

    Organization Details

    Developed in
    India
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2018)
    Number of employees
    50-100
    Developed in
    India
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2018)
    Number of employees
    50-100
    Developed in
    India
    Type of organization
    Business enterprise
    Stage of organization
    Growth Phase
    (since 2018)
    Number of employees
    50-100
    Convocation hat icon

    Experience with large projects

    • Open link iconRegional or state government projects

    Large implementation example

    Mindspark has undertaken several large-scale projects that demonstrate its impact in diverse educational settings. One notable project was conducted in partnership with the Abdul Latif Jameel Poverty Action Lab (J-PAL) across multiple Indian states, including Rajasthan and Delhi. This project used Randomized Controlled Trials (RCTs) to assess the effectiveness of Mindspark in government schools, revealing significant learning gains, especially for low-performing students. In Delhi, for example, students using Mindspark saw an average increase of 0.37 standard deviations in Math and 0.23 in Language over six months, highlighting the platform’s capacity to improve foundational skills in under-resourced settings. These findings positioned Mindspark as a highly cost-effective tool for enhancing learning outcomes, particularly in challenging. Another impactful initiative was the Quality Education India Development Impact Bond (DIB), where Mindspark was part of a collaborative effort to improve primary education outcomes across India. This project, backed by various philanthropic and governmental bodies, reached over 300,000 students, demonstrating scalable improvements in literacy and numeracy. By integrating Mindspark's adaptive learning technology into classrooms, the DIB enabled personalized learning experiences tailored to each student's pace and level, which proved especially effective in low-income schools. The evaluation showed notable gains and underscored Mindspark's potential to transform traditional teaching methods into adaptive, data-driven models that can be scaled across diverse educational contexts​.

    Accessibility of Design

    Users with disability have been taken into account in the design of the product.
    Success iconMindspark fulfils the WCAG 2.1 level AA requirements
    Tool tested with:
    successAutomatic tools

    Equity of access & Gender

    Get in touch with the organization

    Diagram explaining the EdTech for Good Framework

    Expert Review of Mindspark

    Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

    EdTech for Good Framework

    Certifications and awards