Thinklink Logo

ThingLink

ThingLink

STEM

Pedagogical competencies

Virtual learning, Immersive learning

ThingLink enables anyone to create accessible, immersive learning experiences that bring real-world context into digital education.
website

Last updated: December 2, 2025

Overview

Learning objectives

ThingLink empowers users to create or engage with immersive, experience-based learning environments that support knowledge construction through interaction and exploration.

Evidence of impact

STRONG

Cost structure

SUBSCRIPTION

Widely adopted in 12 countries

23 languages

Target audience: Educators and teachers, Students, Institutional or administrative staff

Grade: Primary Education, Lower Secondary Education, Upper Secondary Education, Technical and Vocational Education, Tertiary Education, Non-formal Education, Workforce Upskilling

Limited offline functionality

Thumb Video 1
Thumb Video 2
Thumb Video 3
Thumb Video 4
Thumb Video 5
Thinglink Screenshot
Thinglink Screenshot
Thinglink Screenshot
Thinglink Screenshot

The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

  • Privacy Policy icon
    Privacy PolicyOpen info in a new page
  • Terms of Service icon
    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product shares data with third parties icon
    Product shares data with third parties
  • Has data sharing agreements with these third parties icon
    Has data sharing agreements with these third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets

Information security

  • Cybersecurity program in place icon
    Cybersecurity program in place
  • Technical best practices in place icon
    Technical best practices in place
  • Threat detection in place icon
    Threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • Third party assessments have been conducted icon
    Third party assessments have been conducted

Safeguards

  • Product allows interactions between users and users can create content icon
    Product allows interactions between users and users can create content
  • Product uses AI to generate content icon
    Product uses AI to generate content
  • Product has AI guardrails in place icon
    Product has AI guardrails in place
  • Accuracy of machine-generated content is checked icon
    Accuracy of machine-generated content is checked
Theory

ThingLink’s design draws on Vygotsky’s socio-cultural theory, using technology as a mediating tool that fosters active learning in context. By layering digital information onto images and physical environments, it transforms digital or physical environments into interactive learning spaces where learners co-construct meaning. Educators build immersive, standards-aligned tasks, while built-in analytics track engagement and responses, allowing iterative design based on real-time learner data.

Strong evidence of impact

Impact 3/3

ThingLink has evidence from multiple contexts or longitudinal studies.

Different levels of research evidence indicate the reliability of the proof of positive impact. The tools featured in the Learning Cabinet range from:

  • Strong: Evidence from multiple contexts or longitudinal studies.
  • Moderate: External evaluation with transparent methods.
  • Promising: Small pilot or expert review with documented outcomes.

Evidence
External Evidence
Collection of Research Papers Open
Open link icon

This overview highlights independent research where ThingLink was used to implement teaching methods, adapt materials, or assess learner impact. All studies were conducted by external institutions, offering objective insights into its educational use

Internal Evidence
Case StudiesOpen
Open link icon

Examples of ThingLink in action from around the world. Inspiring ways to use ThingLink which we hope will spark your creativity. Qualitative and quantitative data from users which show the difference ThingLink can make to your project.

Engagement
Icon representing engagement statistics

Recommended use

ISCED 1 - Primary, ISCED 2 - Lower Secondary, ISCED 3 - Upper Secondary, Technical and Vocational, Tertiary, Non-formal, Workforce Upskilling

ThingLink is integrated in curriculum-aligned courses like STEAM, history, and digital skills. Students typically use it 1–2 times per week to document work on every class unit. It supports both individual and group use, with session length varying by content complexity and instructional approach.

ThingLink is integrated in curriculum-aligned courses like STEAM, history, and digital skills. Students typically use it 1–2 times per week to document work on every class unit. It supports both individual and group use, with session length varying by content complexity and instructional approach.

Icon representing engagement statistics

Target audience

School administrators, Students, Teachers, Other
Limited
reach
12
Countries

Learning Objectives

ThingLink empowers users to create or engage with immersive, experience-based learning environments that support knowledge construction through interaction and exploration.

Convocation hat icon

Curriculum

  • Adaptable to different curriculums
  • Not tied to any specific curriculum

Pedagogical design

ThingLink’s pedagogical design is rooted in Vygotsky’s socio-cultural theory, where learning is seen as interactive and socially mediated. By embedding multimedia hotspots in images and virtual environments, the platform guides exploration and supports scaffolding within the learner’s zone of proximal development. While based on this theory, ThingLink is flexible and supports other pedagogies like constructivism and experiential learning. Educators can customize content to fit learning goals, while learners engage actively by experiencing interactive experiences or creating their own projects.

Accordion toggle
Additional Details
Flexibility
The product allows learner agency (e.g. it provides flexibility for the learner or teacher to make choices, take actions, or influence their learning outcomes and experiences).
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Learners engage with 2D, 360°, or 3D projections and real-world objects via hotspots, make active decisions in scenarios, and create their own content
Creativity
The product allows content creation
The product includes problem-solving activities
Learners create interactive content to express themselves creatively and develop critical thinking through i.e., scenarios and escape room experiences
Collaboration
Learner-to-learner interaction
Learner-to-instructor interaction
Collaborative content creation in both formations, learner-with-learner and learner-with-instructor.

User Experience

Accordion toggle
User interface
Open Product Screenshots
Accordion toggle
Data-driven product development

ThingLink uses both user-generated feedback and data insights to perform continuous product enhancements. Open feedback and quantitative data are regularly collected from users, with feature requests and improvement suggestions reviewed and evaluated on a weekly basis. Relevant input is incorporated into the product development process and contributes directly to shaping the roadmap. In addition, the team reviews up-to-date public research papers to assess findings and evaluate product performance, ensuring developments are grounded in educational impact and evidence. Case studies are also conducted and shared on the company blog, offering further evidence of ThingLink’s effect on learning and informing future improvements.

Accordion toggle
Geographic focus

Our product was designed from the outset for a global audience, without targeting any specific geographic region. We've prioritized international accessibility by supporting multiple languages and ensuring usability for users across different regions of the world.

Accordion toggle
Ensuring content quality
User Feedback Incorporation: Regular updates are informed by user feedback.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Accordion toggle
Supervision and communications
This product requires supervision or specific skills
The product includes communications capabilities.

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebook, Accessibility reader, VR headset, Television
  • Designed for low-cost devices
    Yes
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device)
  • Offline availability
    Limited offline functionality
  • Integration with 3rd party
    Education/Learning Data tools, Single Sign-On or other secure login tools, User data/metrics platforms, LMS platforms

Support

  • Training materials
    Video tutorials, User manuals, Interactive guides, Webinars, Online courses, Community forum, Live training
  • Training material languages
    Arabic, Bulgarian, Chinese Traditional, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, German, Hebrew, Hindi, Hungarian, Italian, Japanese, Korean, Latvian, Malay, Norwegian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swahili, Swedish, Tamil, Thai, Turkish, Ukranian, Vietnamese, Welsh
  • Training material target users
    Educators and teachers, Students, Institutional or administrative staff
  • Technical support

    Image for Technical support 1
    Email Support

    Image for Technical support 3
    Chatbot Support

    Image for Technical support 5
    Phone/Call Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
  • Visual / audiovisual content can be customized
    Yes
  • Content can be customized
    Yes
  • Current languages
    Arabic, Chinese Traditional, Danish, Dutch, English, Finnish, French, German, Hebrew, Hindi, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Turkish, Ukranian, Welsh
  • Possibility to translate the product to new language
    Yes
  • Current writing systems
    Arabic, Chinese, Cyrillic, Indic Scripts, Latin Alphabet
  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
    CSV, JSON, API
  • Exportable data types
    User data, User performance and progress, Assessment results, Usage statistics
  • Import data capability
    Educational content, CSV/JSON or similar formats, PDF files
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
  • Business to Business (B2B)
Pricing model icon
Pricing model
  • Subscription
Pricing tiers icon
Pricing tiers
  • District based
  • National
  • Per student
  • School based
Convocation hat icon

Starting price

4 USD/year

  • Flexible pricing available
Ask for details
Email icon

Pricing Strategy

ThingLink follows a subscription-based pricing strategy with multiple tiers tailored to the needs of educators, businesses, and enterprises of various sizes. These plans accommodate a wide range of use cases, from individual creators to district-wide or enterprise-level implementations. While pricing tiers often include suggested user counts and features, all packages can be customized based on the specific needs and size of the institution or organization. For example, educators can choose from individual teacher plans starting at $108 per year, while larger institutions can opt for school, campus, or district-wide licenses with custom pricing. Business users have access to plans ranging from individual creator accounts to enterprise solutions. In addition to its flexible licensing model, ThingLink offers free upgrades for teacher trainers, partnership opportunities and referral programs, and provides discounts for multi-year agreements.

Adjustable Pricing Options

Yes. This approach ensures that pricing remains fair and accessible across different regions and institutional contexts. Licenses can always be tailored based on specific needs such as organizational size, usage scope, and budget constraints, allowing for flexible solutions that suit both parties.

Organisation and Operations

Organization Details

Developed in
Finland
Type of organization
Business enterprise
Stage of organization
Growth Phase
Number of employees
25-50
Financials
Open
Open information icon
Developed in
Finland
Type of organization
Business enterprise
Stage of organization
Growth Phase
Number of employees
25-50
Financials
Open
Open information icon
Developed in
Finland
Type of organization
Business enterprise
Stage of organization
Growth Phase
Number of employees
25-50
Financials
Open
Open information icon
Convocation hat icon

Experience with large projects

  • Open link iconNationwide government projects
  • Open link iconRegional or state government projects
  • Open link iconLocal government projects
  • Open link iconPartnership models with national institutions
Case Study Link
Open link icon

Large implementation example

  •  Integrated with a Danish partner platform, bringing ThingLink to over 200,000 students in Denmark.
  • Empowered teacher training on creating virtual field trips at Stanford University and Arizona State University, reaching 5000 teachers. 
  • Helped 12 UK museums keep their door open virtually for students in the UK. 
  • ThingLink Certified Trainer helped 25 education centers engage students in learning essential immersive content creation skills by documenting their home town in VR.
  • Brought together six major Budapest museums into a joint virtual tour project for schools, engaging dozens of educators and reaching over 2,000 students during the initial pilot phase.

Accessibility of Design

Users with disability have been taken into account in the design of the product.
Success iconThingLink fulfils the WCAG 2.1 level AA requirements
Tool tested with:
successAutomatic tools
successExpert validation (using free NVDA screen reader)

Equity of access & Gender

Get in touch with the organization

Contact Person picture
Education Specialist
Andreas Fischer
Diagram explaining the EdTech for Good Framework

Expert Review of ThingLink

Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

EdTech for Good Framework

Certifications and awards

GESS
GESS Education Awards Winner 2022/Read more
BETT
ThingLink BETT Award 2023/Read more

Compare Tools

ThingLink  logo

ThingLink

STEMPedagogical competenciesVirtual learning, Immersive learning

ThingLink enables anyone to create accessible, immersive learning experiences that bring real-world context into digital education.

Google’s Read Along logo

Google’s Read Along

Literacy (Reading & Writing)Languages

Read Along is a reading app that helps young learners have fun while they learn to read. Read Along has an in-app reading buddy that supports learners as they read aloud, offering assistance when they struggle, plus rewards them with stars when they do well – guiding them along as they progress.

eKidz.eu logo

eKidz.eu

Literacy (Reading & Writing)Languages

eKidz is an award-winning app that makes acquiring literacy and a new language easy and accessible for every child utilizing a purpose-built AI voice recognition students with precise diagnostics and support.

Angaza Elimu logo

Angaza Elimu

STEMMathematicsLanguages

Angaza Elimu(Kalamu) is an AI powered adaptive and interactive eLearning platform delivering personalised learning experience to learners and amplifying their engagement with teachers.

1