View a playful cartoon elephant with spectacles juggling numbers, math symbols. Beside the elephant there is also a school bag. The name of the Math App - Building Blocks in blue is written below the elephant.

Building Blocks

Building Blocks

Pedagogical competencies

Mathematics

Building Blocks is a FREE, Fun and Easy Math Learning App of games for grades 1 to 8.
website

Last updated: March 6, 2026

Overview

Learning objectives

To make math learning fun, easy, and intuitive for children in grades 1–8.

Evidence of impact

STRONG

Cost structure

FREE

Widely adopted in 2 countries

9 languages

Target audience: Students, Institutional or administrative staff, Parents or guardians

Grade: Primary Education, Lower Secondary Education

Works offline but connectivity for updates required

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Cheerful children in an open field holding a tablet with the screen showing Building Blocks
A poster on Building Blocks Global recognition and awards
Building blocks screen shot carrots in orange with a rabbit in the side. a addition box in the centre to help the rabbit think how many carrots should be added to make the total as 10 carrots

The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

  • Privacy Policy icon
    Privacy PolicyOpen info in a new page
  • Terms of Service icon
    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product does not share data with third parties icon
    Product does not share data with third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product does not utilize AI icon
    Product does not utilize AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets

Information security

  • Cybersecurity program in place icon
    Cybersecurity program in place
  • Technical best practices in place icon
    Technical best practices in place
  • Threat detection in place icon
    Threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • No third party assessments conducted icon
    No third party assessments conducted

Safeguards

  • Product does not allow interactions between users and users cannot create content icon
    Product does not allow interactions between users and users cannot create content
  • Product does not use AI to generate content icon
    Product does not use AI to generate content
Theory

Building Blocks is a National Curriculum-aligned digital content, work on low-cost smartphones, multilingual delivery, trained field coordinators. The activities are independent play-based math learning. The outputs measurable are time spent on math games, concepts attempted, language used, number of sessions are collected through in-app data and field reports. Towards the outcomes of children's improved conceptual understanding, increased math engagement & readiness for classroom settings.

Strong evidence of impact

Impact 3/3

Building Blocks has evidence from multiple contexts or longitudinal studies.

Different levels of research evidence indicate the reliability of the proof of positive impact. The tools featured in the Learning Cabinet range from:

  • Strong: Evidence from multiple contexts or longitudinal studies.
  • Moderate: External evaluation with transparent methods.
  • Promising: Small pilot or expert review with documented outcomes.

Evidence
External Evidence
Evaluation Report by IIT MumbaiOpen
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Edtech Tulna Report by Indian Institute of Technology, Mumbai / CSF (2022) Key findings of reports for both grades 1-2 and 3-5: Content Quality - Exemplary Technology and design - Exemplary Pedagogical Alignment - Valuable

External Evidence
Usability StudiesOpen
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Building Blocks "BB" is acclaimed one of the 100 Global Collection - scalable and impactful edtech innovations by HundrEd for 2 consecutive years 2024, 2025.

External Evidence
Randomized Control TrialsOpen
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The RCT conducted by Sattva Consulting provides strong evidence of Building Blocks’ positive impact on learners: - Increased interest and confidence in mathematics - High learner engagement - measurable gains in students’ math performance

External Evidence
Award or other recognitionOpen
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NASSCOM FOUNDATION selected Building Blocks as the TechforGood 2024

External Evidence
Impact ReportOpen
Open link icon

Supporting evidence: EdTech Tulna rated Building Blocks exemplary in content quality, technology, and design. ICEIE’s College of Reviewers states its user-friendly design can strengthen math learning through integrated concepts.

Engagement
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Recommended use

ISCED 1 - Primary, ISCED 2 - Lower Secondary

Average engagement is 9 to 12 mins. Weekly 3 times - 20 minutes each session

Average engagement is 9 to 12 mins. Weekly 3 times - 20 minutes each session

Icon representing engagement statistics

Target audience

Students, Teachers, Other
Limited
reach
10%
User growth rate
2
Countries

Learning Objectives

To make math learning fun, easy, and intuitive for children in grades 1–8.

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Curriculum

  • National curriculum
  • Global curricular frameworks
  • Adaptable to different curriculums

Information about curriculum

Curriculum Design is based as per the National Curriculum Framework, 2020 by National Council of Educational Research and Training, Government of India.

1. Content Coverage:
In Phase 1, 250+ interactive games were developed for Grades 1–5, covering:

  • Number Sense (e.g., place value, comparison, sequencing)
  • Number Operations (e.g., addition, subtraction, multiplication, division)
  • Measurement (e.g., length, weight, time)
  • Shapes and Data Handling

Each topic was broken into competencies, and games were mapped accordingly to reinforce foundational numeracy skills.

In Phase 2, additional 150 games were added for grades 6 to 8 covering: 

  • Arithmetic (Integers, Numbers, Decimals, Ratio and Proportion, Patterns, Fractions)
  • Algebra (Variables, All  Operation, Factorization) 
  • Geometry concept (Angles & Lines, Triangle and properties, Quadrilateral and properties, Congruency , circle etc 

2. Game-Based, Child-Centric Learning:

  • The app uses interactive, engaging digital games to deliver math concepts, making learning fun and self-driven. The app is designed to be interactive and intuitive with easy to use interfaces and voice instructions. 
  • Built for first-generation learners, with simple UI and intuitive navigation.
  • Activities are randomized and designed to reinforce concepts through repetition and play.

3. Offline Functionality & Language Accessibility:

  • Designed to run offline on low-end Android smartphones, removing the barrier of constant internet access.
  • Available in multiple languages: English, Kannada, Hindi,urdu, gujrathi, Marathi, Tamil, Telugu and Odiya.

4. Feedback and Progress Tracking:

  • Instant feedback within games to guide the learner.
  • Data on usage, time spent, attempts, and progression is collected for impact analysis via the Diksha portal
  • Each child’s progress is tracked through avatars, supporting individualized learning to be monitored by parents 

5. Community-Backed, Tech-Assisted Model:

  • Piloted in rural Karnataka with support from field coordinators and community volunteers.
  • Parents and local leaders were engaged to ensure participation and support learning at home.

6. Iterative Design Process:

  • Developed through a think → design → test → pilot approach.
  • Continuous feedback from children and field teams informed updates and game refinement during the pilot for more than 2 years with 1700 users (children) .

7. Privacy & Child Safety:

  • Designed as COPPA- and GDPR-compliant.
  • No personal data collected; progress tracking is anonymized through avatars and device IDs.

Pedagogical design

Building Blocks is grounded in child-centric educational theory and designed to promote foundational numeracy for children in Grades 1–8 through an engaging, self-paced, and gamified learning experience. The pedagogical design draws from constructivist theory, experiential learning, and principles of intrinsic motivation and cognitive development. Educational Theories Embedded in the Design are Constructivism, Experiential and Play-Based Learning, Zone of Proximal Development, Intrinsic Motivation & Self-Directed Learning and Multisensory & Repetitive Reinforcement.

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Additional Details
Flexibility
The product allows learner agency (e.g. it provides flexibility for the learner or teacher to make choices, take actions, or influence their learning outcomes and experiences).
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Interactive feedback and voice instructions, prompts, hints and demos
Creativity
The product includes problem-solving activities
Product drives the user to learn math in CRA method as prescribed by educators. It helps learners visualise math and understand concepts
Collaboration
Learner-to-learner interaction
Instructor-parents/caregivers interaction
Learner-parents interaction
Parents can view the learner's journey , time spent and the games played and the coverage of games

User Experience

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User interface

Yes, users have provided feedback on the interfaces usability during the pilot phase. The pilot was done for 18 months and feedback was collected from 1600 users (children). 

Open Product Screenshots
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Data-driven product development

We have used the evidence, data insights and learnings of the Building Blocks from the first-phase (Grades 1 to 5) in the design and planning of the Building Blocks in the second-phase (Grades 6, 7 & 8)

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Geographic focus

Building Blocks was initially developed to support the blended learning for the Akshara Foundation - Ganitha Kalika Andolana (Math Learning Movement) in Karnataka State in India, Asia Continent. 

This product is developed as per the National Curriculum Framework and hence can be adopted by all States in India. Product was developed with Indian users in mind. However, since its math and the concepts are universal, its applicable to any child in the world

The app can also be easily adopted at the Global level since math concepts and stages of learning for children are universal.

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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
Licensing and Accreditation: Use of licensed and accredited content sources.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product is primarily designed for classroom setting
The product includes communications capabilities.

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop
  • Designed for low-cost devices
    Yes
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device), Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
  • Offline availability
    Works offline but connectivity for updates required
  • Integration with 3rd party
    Education/Learning Data tools, Single Sign-On or other secure login tools, User data/metrics platforms, LMS platforms

Support

  • Training materials
    Video tutorials, User manuals, Interactive guides, Webinars, Community forum, Live training
  • Training material languages
    Bengali, English, Gujarati, Hindi, Kannada, Marathi, Tamil, Telugu, Urdu
  • Training material target users
    Students, Institutional or administrative staff, Parents or guardians
  • Technical support

    Image for Technical support 1
    Email Support

    Image for Technical support 3
    Community Forums/Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
  • Visual / audiovisual content can be customized
    Yes
  • Content can be customized
    Yes
  • Current languages
    Bengali, English, Gujarati, Hindi, Kannada, Marathi, Tamil, Telugu, Urdu
  • Possibility to translate the product to new language
    Yes
  • Current writing systems
    Arabic, Indic Scripts
  • Licensing information
    • The content is open source
    • The software is open source
  • Is the product a Digital Public Good (DPG)
    Yes

Data import/export

  • Export data capability
    CSV, JSON
  • Exportable data types
    Product usage data, Assessment results, Usage statistics, Course content
  • Import data capability
    we have not attempted this
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
Pricing model icon
Pricing model
  • Free
Organisation and Operations

Organization Details

Developed in
India
Type of organization
NGO or CSO
Stage of organization
N/A
Number of employees
50-100
Developed in
India
Type of organization
NGO or CSO
Stage of organization
N/A
Number of employees
50-100
Developed in
India
Type of organization
NGO or CSO
Stage of organization
N/A
Number of employees
50-100
Convocation hat icon

Experience with large projects

  • Open link iconNationwide government projects
  • Open link iconRegional or state government projects
  • Open link iconLocal government projects
  • Open link iconPartnership models with national institutions
Case Study Link
Open link icon

Large implementation example

Ganitha Kalika Andolana - Math Learning Movement

Since 2015, Akshara has been implementing its flagship Ganitha Kalika Andolana (GKA)
program to support children in grades 1-5. GKA aims at providing a fun Math learning
experience for children inside classrooms and at home. GKA consists of an In-school module, teacher training module and an at-home learning module. The In-school module consists of a GKA Math learning kit in each school. The teacher training module consists of physical and digital training packages for teachers. The at-home learning solution is a free app called
Building Blocks that has interactive games for children to practice math in their family’s
smartphones that is disseminated through the Google Play Store and the Diksha Platform.
 Through GKA, Akshara has benefitted over 7 million children in Karnataka, Odisha and Andhra

GKA, Odisha

In 2017 the Odisha Government invited Akshara Foundation to pilot GKA in all 4,185 government primary schools of Balangir & Rayagada districts and within just a year proposed it to be expanded to cover all 30 districts of the state. In July 2019, a three year MoU was signed by Akshara Foundation with the Government of Odisha to formalize the expansion[1].

In December 2019, Akshara signed an MoU with the Government of Odisha to impart quality education to 2.2 lac tribal children studying in 4500 SC/ ST residential hostels spread across some of the most backward and naxal-hit districts of Odisha. 

[1] https://www.dailypioneer.com/2019/state-editions/ganita-kalika-in-all-primary-schools-by-2020.html

 

 

 

Accessibility of Design

Users with disability have been taken into account in the design of the product.
Success iconBuilding Blocks does not fulfil the WCAG 2.1 level AA requirements
Tool tested with:
successPerson with disability

Equity of access & Gender

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Product usage between genders
  1. Girls have shown stronger performance in school-level math assessments in several regions where Akshara Foundation works.
  2. While improved maths performance is associated with higher continuation rates into high school and college, this relationship depends on multiple social and economic factors and should not be interpreted as a direct causal link.
  3. There is substantial global research demonstrating the economic value of early numeracy. Several studies indicate that even a modest increase in numeracy scores is correlated with nearly 20% higher wages in adulthood. Other research suggests that a half–standard deviation improvement in mathematics and science performance at the individual level can contribute to an estimated 0.87% increase in GDP per capita.
  4. This evidence is particularly relevant in the Indian context, where studies show that fewer than 25% of children in elementary school (grades 1–5) can perform grade-level mathematics. This means that more than 100 million children may struggle to progress effectively to secondary school and beyond.

Get in touch with the organization

Contact Person picture
Director, Programmes
Pushpa Thantry
Diagram explaining the EdTech for Good Framework

Expert Review of Building Blocks

Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

EdTech for Good Framework

Learning Cabinet review

Building Blocks has been evaluated by the Learning Cabinet expert team using the EdTech for Good Framework.

Certifications and awards

HundrED Global Collection 2024
HundrED Global Collection 2024/Read more
HundrED Global Collection 2025
HundrED Global Collection 2025/Read more

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