Can't Wait to Learn logo

Can't Wait to Learn

Can't Wait to Learn

Literacy (Reading & Writing)

Mathematics

Can't Wait to Learn is an impactful, evidence-based education initiative hosted by War Child — a digital, game-based learning platform that is personalised to the reading and math journey of each child, bridging learning gaps for children in crisis-affected areas.
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Last updated: February 13, 2026

Overview

Learning objectives

To enhance foundational numeracy and phonics skills in students, covering content from grades 1–3, by utilising gamified, personalised adaptive learning algorithms in low-resource and crisis-affected settings.

Evidence of impact

STRONG

Cost structure

4 Pricing models

Widely adopted in 8 countries

4 languages

Target audience: Educators and teachers, Institutional or administrative staff

Grade: Primary Education

Works offline but connectivity for updates required

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The information presented is provided by the company, and reviewed in good faith. Learning Cabinet is not responsible for inaccurate content.

How this product was evaluated?

Product Details

Data protection and privacy

Privacy

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    Terms of ServiceOpen info in a new page
  • Product alerts users of significant changes to the privacy policy icon
    Product alerts users of significant changes to the privacy policy

Data Sharing

  • Product does not share data with third parties icon
    Product does not share data with third parties
  • Product does not show external advertisements icon
    Product does not show external advertisements

Data Origin

  • Product does not utilize AI icon
    Product does not utilize AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets

Information security

  • No cybersecurity program in place icon
    No cybersecurity program in place
  • No technical best practices in place icon
    No technical best practices in place
  • No threat detection in place icon
    No threat detection in place
  • No self-assessments conducted icon
    No self-assessments conducted
  • No third party assessments conducted icon
    No third party assessments conducted

Safeguards

  • Product does not allow interactions between users and users cannot create content icon
    Product does not allow interactions between users and users cannot create content
  • Product does not use AI to generate content icon
    Product does not use AI to generate content
Theory

Can't Wait to Learn is based on constructivist theories, such as Bruner’s spiral curriculum. We apply synthetic phonics in literacy to build decoding and fluency, and the CPA model in numeracy to build deep understanding. Game design supports mastery with scaffolding, feedback, celebration of success, and varied challenges. Learning is tracked via in-game analytics, assessments aligned with national curriculum, and independent evaluations, which inform continuous content and design improvements.

Strong evidence of impact

Impact 3/3

Can't Wait to Learn has evidence from multiple contexts or longitudinal studies.

Different levels of research evidence indicate the reliability of the proof of positive impact. The tools featured in the Learning Cabinet range from:

  • Strong: Evidence from multiple contexts or longitudinal studies.
  • Moderate: External evaluation with transparent methods.
  • Promising: Small pilot or expert review with documented outcomes.

Evidence
Internal Evidence
Randomized Control TrialsOpen
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The cRCT demonstrated that students participating in the Can't Wait to Learn programme made significantly larger gains in literacy and numeracy compared to those receiving standard formal education.

External Evidence
Award or other recognitionOpen
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Through its innovative and collaborative approach, Can't Wait to Learn shows that thoughtfully designed educational technology, grounded in the realities of vulnerable learners, can be highly effective.

Internal Evidence
Quasi-experimental studyOpen
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Evidence shows significant improvements in mathematics, Arabic literacy, and psychological wellbeing among children aged 7–9 in Sudan, compared to state-provided education, six months into programme implementation.

Internal Evidence
Pre-Post StudyOpen
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Findings show EdTech can meet the needs of out-of-school children, with significant improvements in numeracy, psychological wellbeing, motivation, and self-esteem, alongside positive experiences with Can't Wait to Learn.

External Evidence
Impact ReportOpen
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An impact evaluation in Sudan showed statistically significant gains in Arabic and maths for out-of-school children. In Jordan public schools, Can't Wait to Learn replaced 40% of Arabic and maths instruction with similar learning outcomes.

Engagement
Icon representing engagement statistics

Recommended use

ISCED 1 - Primary

Tablets can be shared (2 students and up to 6 accounts per tablet), rotated, or used in school setups. Sessions run 2–3 times/week for under 1 hour per subject. 30–35 hours of use are needed for measurable learning gains. The modality is adapted to each context.

Tablets can be shared (2 students and up to 6 accounts per tablet), rotated, or used in school setups. Sessions run 2–3 times/week for under 1 hour per subject. 30–35 hours of use are needed for measurable learning gains. The modality is adapted to each context.

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Target audience

School administrators, Students, Teachers
Moderate
reach
81%
User growth rate
8
Countries

Learning Objectives

To enhance foundational numeracy and phonics skills in students, covering content from grades 1–3, by utilising gamified, personalised adaptive learning algorithms in low-resource and crisis-affected settings.

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Curriculum

  • National curriculum
  • Global curricular frameworks
  • Adaptable to different curriculums

Information about curriculum

Can't Wait to Learn is designed with flexibility at its core, enabling deep cultural and contextual customisation to ensure relevance and effectiveness in diverse settings. The co-creation process is a collaborative, context-sensitive approach that involves multiple stages to ensure cultural and educational relevance and accessibility. It begins with identifying local curriculum standards and learning outcomes, followed by co-creation workshops involving local educators and curriculum experts for content that will support integration into formal school settings. This is a key part of our contextualisation, as government approval is always an important part of our process. We ensure strong curriculum links, with children seeing their own lives reflected back at them in each country. The programme’s alignment with national curricula ensures that children not only learn academic skills but also feel seen and respected within their own cultural identities. These adaptations, tested and shaped by local stakeholders, support psycho-social wellbeing and ensure that the learning experience is relevant, respectful, and engaging for children in conflict-affected contexts.

To address nine components of reading in our phonics and reading game, we use a synthetic phonics approach across four languages. Learners are explicitly taught to convert letters (graphemes) into sounds (phonemes), to blend those sounds into words, and to segment spoken words into their individual sounds to support spelling. This allows learners to manipulate letters and syllables, and to experiment with sounds in the games. Synthetic phonics is a systematic, research-backed methodology that builds strong foundations, boosts reading fluency, and supports spelling.

One of the most fundamental learning theories implemented in our maths mastery programme is the CPA (Concrete, Pictorial, Abstract) approach. The goal of CPA is to break concepts into progressive steps, addressing them from multiple directions that challenge learners to understand and think mathematically, rather than simply memorising procedures. The use of visuals, manipulatives, and varied examples provides strong scaffolding and enables the creation of many different types of mini-games.

The constructivist approach (Jerome Bruner, Jean Piaget, and Lev Vygotsky) is based on the belief that learning occurs when students are actively involved in constructing knowledge and meaning, rather than passively receiving information. We apply Bruner’s belief that any subject can be taught to any child at any stage of development, provided it is structured appropriately. With a spiral curriculum, concepts are revisited at regular intervals in a logical sequence, each time at a more sophisticated level. Scaffolding, discovery learning, and multiple modes of representation are key components of our content development, promoting critical thinking and supporting the development of motivated and independent learners.

Pedagogical design

We use a synthetic phonics approach in four languages to teach reading by helping children decode and blend sounds, building fluency and spelling skills. For maths, we apply the CPA (Concrete–Pictorial–Abstract) approach, promoting conceptual understanding. Our design follows constructivist theories like Bruner’s spiral curriculum, with scaffolded learning, discovery, and multiple representations to engage learners and build strong, transferable foundational skills.

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Additional Details
Flexibility
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product includes problem-solving activities
Collaboration
Learner-to-learner interaction
Learner-to-instructor interaction
Instructor-parents/caregivers interaction
Learner-parents interaction
Blended Learning resources that can be used for classroom/peer/group work

User Experience

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User interface

Our games are designed to be intuitive for our users, and we will continue to improve this process moving forward. The games have been co-designed with children to make sure they understand the characters, storyline and game world. Our game design and UX/UI team also ensure that the game world is intuitive by conducing research (desk research, and later also field research), benchmarking and validation processes. The games are also play-tested by our team, but also in pilots with small groups of children to make sure they understand the game, game mechanics and minigames.

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Data-driven product development

We leverage a data-driven iterative development process to enhance Can’t Wait to Learn. User performance data, captured via in-game analytics such as accuracy rates, time-on-task, and progression patterns feeds into our adaptive learning engine to fine-tune the learner pathway. In parallel, pre- and post-intervention assessments provide empirical evidence on learning gains, which inform curriculum alignment and game design revisions. Findings from independent research (including RCTs) and continuous feedback loops with teachers and learners through co-creation workshops guide content localisation and feature development.

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Geographic focus

Can't Wait to Learn launched in Sudan in 2012. With the aim of supporting children in conflict affected areas where their education is disrupted, Can't Wait to Learn is evolving into a climate-ready education solution that can support learning for children-on-the-move as well, along with mitigating education challenges faced in a wider range of crisis affected and low-resource areas.

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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Licensing and Accreditation: Use of licensed and accredited content sources.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product requires supervision or specific skills
This product is primarily designed for classroom setting
The product automatizes communication processes.

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebook
  • Designed for low-cost devices
    Yes
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device), Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
  • Offline availability
    Works offline but connectivity for updates required
  • Integration with 3rd party
    Single Sign-On or other secure login tools

Support

  • Training materials
    Video tutorials, User manuals, Interactive guides, Live training
  • Training material languages
    Arabic, English, French, Ukranian
  • Training material target users
    Educators and teachers, Institutional or administrative staff
  • Technical support

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    Email Support

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    Live Chat Support

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    Phone/Call Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
  • Visual / audiovisual content can be customized
    Yes
  • Content can be customized
    Yes
  • Current languages
    Arabic, English, French, Ukranian
  • Possibility to translate the product to new language
    Yes
  • Current writing systems
    Arabic, Latin Alphabet
  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
    CSV, JSON, API
  • Exportable data types
    User data, Product usage data, User performance and progress, Assessment results, Usage statistics
  • Import data capability
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

Affordability Card

Business model icon
Business model
  • Business to Consumer (B2C)
  • Business to Government (B2Gov)
  • Business to Business (B2B)
Pricing model icon
Pricing model
  • Free
  • Freemium/Premium
  • One-time payment
  • Subscription
Pricing tiers icon
Pricing tiers
    Convocation hat icon

    Pricing available per request

      Ask for details
      Email icon

      Pricing Strategy

      Can't Wait to Learn offers partners one-off license fees per user, subscription opportunities for private education institutions and in some contexts a freemium model (B2C). It is always free for the child.

      Adjustable Pricing Options

      Can't Wait to Learn offers partners one-off license fees per user (below 10USD), subscription opportunities for private education institutions and in some contexts a freemium model (B2C). It is always free for the child.

      Organisation and Operations

      Organization Details

      Developed in
      the Netherlands
      Type of organization
      NGO or CSO
      Stage of organization
      N/A
      Number of employees
      10-25
      Developed in
      the Netherlands
      Type of organization
      NGO or CSO
      Stage of organization
      N/A
      Number of employees
      10-25
      Developed in
      the Netherlands
      Type of organization
      NGO or CSO
      Stage of organization
      N/A
      Number of employees
      10-25
      Convocation hat icon

      Experience with large projects

      • Open link iconNationwide government projects
      • Open link iconRegional or state government projects
      • Open link iconLocal government projects
      • Open link iconPartnership models with national institutions
      Case Study Link
      Open link icon

      Large implementation example

      War Child Alliance was officially established in 2024, consolidating the programmatic and support functions of War Child Holland and War Child UK into a single global entity. This strategic unification builds upon a combined legacy of over 30 years, with War Child UK founded in 1993 and War Child Holland in 1995. The Alliance aims to enhance efficiencies, scale evidence-based interventions, and amplify its impact for conflict-affected children worldwide.

      Can't Wait to Learn, hosted by War Child, was launched in 2012 in Sudan. Starting 2022, Can't Wait to Learn was developed in Ukrainian. Since then, the Can’t Wait to Learn Ukraine game was endorsed by the Ministry of Education and Science of Ukraine, becoming the largest free, endorsed, digital personalised learning platform in the country, reaching over 200,000 primary-age children. Supported by our partners Osvitoria and education officials from 18 of 22 Oblasts of Ukraine, this successful institutionalisation experience in Ukraine serves as a model for scaling the programme unprecedentedly.

      Accessibility of Design

      Users with disability have been taken into account in the design of the product.
      Success iconCan't Wait to Learn does not fulfil the WCAG 2.1 level AA requirements
      Tool tested with:
      successAutomatic tools
      successPerson with disability

      Equity of access & Gender

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      Product usage between genders

      Can't Wait to Learn actively addresses gender-based barriers to learning, such as limited mobility, unequal access to devices, caregiving responsibilities, and gender stereotypes. Its flexible, self-paced model and inclusive content design aim to ensure equitable participation. Evidence from Chad highlights this impact: while girls started with lower baseline scores than boys, they caught up within 4.5 months. The effect size for girls’ learning (SD = 0.8, p < 0.01) was four times greater than that for boys (SD = 0.2), underscoring the programme’s potential to close gender gaps in foundational learning.

      Get in touch with the organization

      Contact Person picture
      Partnerships Lead for Can't Wait to Learn
      Eszter Nagy
      Diagram explaining the EdTech for Good Framework

      Expert Review of Can't Wait to Learn

      Evaluated using the Learning Cabinet’s rigorous EdTech for Good Framework to ensure safety, learning impact, scalability, and inclusion for all learners.

      EdTech for Good Framework

      Learning Cabinet review

      Can't Wait to Learn has been evaluated by the Learning Cabinet expert team using the EdTech for Good Framework.

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